Join Dan on a tour through foundational MetaSound designs for the beginner audio artist interested in learning more about UE5’s powerful audio authoring environment!

This is a great opportunity for folks curious about MetaSounds and those who are just starting out with Unreal Audio.

In order to follow along, you will need to have downloaded Unreal Engine 5.7.1.

The following topics will be discussed:

  • Preparing the Editor for audio work
  • What exactly is a MetaSound?
  • Creating a MetaSound
  • Block Rate vs. Sample Rate and Sample Accuracy
  • Basic MetaSound One-Shot and Extras
  • Basic non-One-Shot MetaSound and Extras
  • Source vs. Patch vs. Preset
  • Advanced Variation
  • Optimization and Pages
  • Procedural Generation and Random Streams
  • Basic Music Design
  • The role of MetaSounds in the audio production pipeline

The project files are accessible below.

Additional materials sourced from Aalto, Academy of Finland:

https://research.cs.aalto.fi/acoustics/virtual-acoustics/research/acoustic-measurement-and-analysis/85-anechoic-recordings.html

Pätynen, J., Pulkki, V., and Lokki, T., “Anechoic recording system for symphony orchestra,” Acta Acustica united with Acustica, vol. 94, nr. 6, pp. 856-865, November/December 2008.